Saturday, November 29, 2008

Models


A model is a pattern, plan, representation (especially in miniature), or description designed to show the main object or workings of an object, system, or concept. Model may also refer to:

Abstractions, concepts, and theories:

  • Model (abstract), an abstraction or conceptual object used in the creation of a predictive formula
  • Causal model, an abstract model that uses cause and effect logic
  • Mathematical model, an abstract model that uses mathematical language
  • Statistical model, in applied statistics, a parameterized set of probability distributions
  • Model theory, study of the representation of mathematical concepts
  • Meta-modeling, a model of a model
  • Computer model, a computer program which attempts to simulate an abstract model of a particular system
  • Data model, a description of the structure of a database
  • Scientific modelling, the process of generating abstract models
  • The Standard Model, the theory in particle physics which describes certain fundamental forces and particles
  • Model building (particle physics), the construction of new models beyond the Standard Model in particle physics
  • Molecular modelling, methods and techniques to model the behaviour of molecules
  • Geologic modelling, the applied science of creating computerized models of geologic features
  • A pre-clinical development model of a biological process, used in biological or medical research
  • Model Driven Engineering, the systematic use of models in engineering
  • Morphological modelling, a problem-solving technique used for problems with which causal modelling does not function well
  • Similitude (model), in engineering, used in the scientific testing of physical models
  • Working Model, engineering software
  • Model (economics), a theoretical construct representing economic processes
  • Model (macroeconomics), an economic model representing a national or regional economy
  • Business model, a framework expressing the business logic of a firm
  • Model-view-controller, an architectural pattern in software engineering
  • Toy model, a simplified system that illustrates or exhibits the same behaviour as the more complex, general system

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